I tested Horizon Worlds so you don’t have to
In the middle of the year, I got a Quest Pro, mainly to use with Resonite for face and eye tracking.
With this standalone headset made by Facebook, came a small program that (allegedly) cost them billions to make: Horizon Worlds, their own platform. You know, the one without legs.
Well, I tested it for a bit.
Why? I was curious.
Will I move to Horizon Worlds anytime soon? Hell no.
Because I’m lazy, here is a list of pros and cons with the platform.
Pros:
- Avatar have legs nowadays (wow)
- Cool TTS accessibility feature
Cons:
- Worlds are mostly empty
- If the world is not empty, it’s probably full of kids
- If the world isn’t full of kids, people have awful opinions about foreigners
- 99% of worlds are generic (corporate art style in VR if you will)
- Has a shitty in-game currency system
- Half of the buttons on the Quest Pro controllers aren’t mapped
- Even tho everything is completely baked in and can’t be modified, the game lags when you’re alone
- For some reason, my hands stop tracking at all when in it
- Available games are boring
- Avatars are extremely limited in their expressions
- You can’t uninstall it from the Quest
So yeah, that’s it for the review, as I imagined, it’s a big no from me.
Until next time.