Jae's Blog

New OpenStarbound version

As I previously talked about, I started playing Starbound again. Well good news, OpenStarbound 0.1.9 released a few days ago with a bunch of bug fixes.

I’m heavily looking into getting a server up and running at some point, though I’d need to look into transferring my own universe onto it.

I usually play without mods, but I might make an exception soon. If anybody has suggestions, I’m open for those now.

I’ve seen that Frackin’ Universe is fairly popular, so I might start with that one.

The silly mod

As I previously mentioned, I’m currently playing through Yakuza Kiwami 2 again.

There’s a different way to experience the game with the Silly Mod.

This mod basically adds/replaces a ton of animations, models, etc to make the game… as you might have guessed, more silly.

I can definitely recommend giving it a try as it’s a really different experience from the base game. The modder really did a good job on that one.

Starbound, 10 years later

I recently started playing Starbound again after a hiatus of a few years.

For the context, I have a pretty big history with the game, buying one of the old supporter tiers (Pixel Tier, in March 2014) and playing though all the first betas up until the final release and subsequent (rare) updates. I also ended up contributing quite a lot to the mod adding French translations to the game which was fairly fun to me at the time.

This time, I’m not using the official game client, but rather another one called OpenStarbound which corrects some bugs and adds some features taken from other patch sets.

It’s honestly good to see that the community still has its passion for the game, and still maintaining that sort of stuff.

Here are some pics of my colony, made on the first planet I spawned on:

I finished the main quest in about 5 hours of gameplay, without rushing for anything and right now progressing through the endgame steadily.

I still need to get all the unique boss drops to upgrade them to on the weapons upgrade anvil at some point. The bounty hunter side also needs some work.

And yes, this is basically without any content mods, the vanilla game is fun enough to me.

Green bird in light clothes, with a summer hat and red wings.
My character being a basic Avian.
It’s a long weekend

Here in Finland, it’s the Good Friday, meaning we get this Friday and next Monday off work.

That’s plenty of time for me to re-play some of my favourite games, and on the menu this time: Yakuza Kiwami 2.

I’ve finished this one months ago, but remains the one with the best music in my opinion.

If you’re interested, you can grab it DRM-free on GOG, or just grab the (almost) whole series DRM-free.

I wish the more recent games such as Gaiden, Ishin, Infinite Wealth and Pirate Yakuza in Hawaii would be released on there, but hopefully this will happen soon enough.

If I manage to do what I wanted, I’ll go ahead and re-play Yakuza 6 as well, but we’ll see.

I’ll write a larger review of the series at some point in the future. In fact, it’s been in the works for a while, but I haven’t finished it due to the sheer amount of content in those games.

I played Star Citizen so you don’t have to

Star Citizen is a game that has been in development since around 2013.
It claims to be a space simulator, MMORPG, FPS and a bunch of other things.

More than 10 years later, 750 million USD invested, what have we got?

The good

The game looks visually good, even if overly generic “space stuff”.

Nothing much else to say on that point, the ships have real thought put in their design, starting environment seem to be somewhat consistent and hand built (tho I noticed there are really a lot of food shops everywhere for some reason).

There is also a good already existing selection of ships, all having their own stats and benefits, which you can also upgrade.

The bad

Not a single of my sessions was what I would call a good experience.

From server crashes, game crashes, contracts items magically disappearing during loading, contracts themselves disappearing after a game crash, ships going through the floor, getting kicked out of your ship for no reason at all and having a fine, the list just goes on.

As of now, the game feels like any Unreal Engine asset flip of a “space stuff” game.

The game is mostly empty, contracts get repetitive really quickly, you can barely talk to any NPC and despite having those, you have to shop using touchscreens (which barely work if the server is a tad laggy).

Nothing in the game is really explained, it feels like there is feature creep even though no single feature is actually finished and in a working state.

The performance is also a huge issue, never going above 45fps, even when no players are around (and it goes without saying my computer specs blows the minimal ones out of the water).

The ugly

The game itself requires putting on the table at least 50€ to get into, the more expensive starter pack being at more than 1300€ as of time of writing.

In normal times, I wouldn’t have an issue having a store where you can buy things to support the development of a game, however, we’re talking about one that is possibly one of the most expensive game of all time, where in the end, there barely is a game.

The fact that if you lose in-game something you bought with real money for 250€, you lose it permanently, is also the cherry on top.

They also use the “we are in development” as a shield to deflect any criticism of the game, which honestly cannot be done when talking about a game having this much money poured into it and already that much development time.


So, conclusion: don’t waste your money.

Star Citizen is a game that will continue with its unscoped development and probably will never release in a stable or playable form anytime soon, if ever.

It’s an already seen tale of a game too ambitious to be done in one go, with developers trying to do it anyway.

I’ve seen Bethesda games with fewer bugs.

Happy new year, btw.

I tested Horizon Worlds so you don’t have to

In the middle of the year, I got a Quest Pro, mainly to use with Resonite for face and eye tracking.

With this standalone headset made by Facebook, came a small program that (allegedly) cost them billions to make: Horizon Worlds, their own platform. You know, the one without legs.

Well, I tested it for a bit.
Why? I was curious.
Will I move to Horizon Worlds anytime soon? Hell no.

Because I’m lazy, here is a list of pros and cons with the platform.

Pros:

  • Avatar have legs nowadays (wow)
  • Cool TTS accessibility feature

Cons:

  • Worlds are mostly empty
  • If the world is not empty, it’s probably full of kids
  • If the world isn’t full of kids, people have awful opinions about foreigners
  • 99% of worlds are generic (corporate art style in VR if you will)
  • Has a shitty in-game currency system
  • Half of the buttons on the Quest Pro controllers aren’t mapped
  • Even tho everything is completely baked in and can’t be modified, the game lags when you’re alone
  • For some reason, my hands stop tracking at all when in it
  • Available games are boring
  • Avatars are extremely limited in their expressions
  • You can’t uninstall it from the Quest

So yeah, that’s it for the review, as I imagined, it’s a big no from me.

Until next time.

Jae 2012-2025, CC BY-SA 4.0 unless stated otherwise.