Being currently assigned to the issue about ARM support for Resonite headlesses (GH-2555), time for an update since there hasn’t been one in some time. First off, everything is looking great, current status being: This marks the first ARM-related PR being reviewed and merged into an official repository, being the PR #1 on the Brotli […]
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2025-04-20
2025-03-19
Resostats outage postmortem
Today, from approximately 16:30 UTC to 17:45 UTC, the Resostats Dashboard which provides various public metrics on Resonite was offline. Background Routine maintenance was being done on the machine hosting Resostats, namely updating the packages, containers, cleaning up some debugging tools.Configuration changes were committed to try and have the TSDB sync faster to the S3 […]
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2025-01-14
The state of IPv6 in Resonite
Given sessions in Resonite are hosted by the players themselves, IPv6 is very useful in this context as there are no needs to battle with CGNAT or other network shenanigans and restrictions ISPs might put in place to save up on IP space. As full native IPv6 support is currently being worked on (see GH-143 […]
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2025-01-13
The making of the Resonite sessions Discord bot
If you are a Resonite player and are in the Discord guild, you might be familiar with the #active-sessions channel, in which a bot displays the 10 most popular sessions on Resonite as well as some stats. What you might not know, is that I’m the author of this bot, that I originally started as […]
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2024-06-21
Setting up a Resonite Headless and getting metrics from it
As you may know, I made a mod for the platform Resonite that allows you to export metrics from the game as OpenMetrics data readable by Prometheus amongst other software. In this post, we’re gonna see: First, some pre-requisites: Setting up a headless in Windows is really easy. To first get the headless files, there […]
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